analysis: core-a gaming reacts to street fighter v's 8 frames of input lag
Published 8 years ago • 721K plays • Length 8:01Download video MP4
Download video MP3
Similar videos
-
7:47
analysis: what makes a move overpowered?
-
5:04
analysis: why graphics matter in fighting games
-
9:14
reacting to "the three types of fighting gamers" by core-a gaming
-
10:50
sfv's big problem: 8 frames of delay & can it be fixed?
-
7:01
adding gears to my roblox game
-
live | day 2 | mlbb msc 2024 knockout stage | (ph)
-
13:48
1 second 999 strength in roblox!
-
16:08
analysis: why button mashing doesn't work
-
0:06
sprinters fighting for it 😅
-
8:18
analysis: why rollback netcode is better
-
14:00
analysis: the consequences of reducing the skill gap
-
8:14
analysis: getting better at fighting games
-
17:01
analysis: video game commentary
-
8:20
analysis: why fighting games are hard
-
4:33
floe on sfv's eight frames of input lag: 'this is the game we were given — just adapt'
-
8:41
analysis: the fighting game wars
-
5:25
analysis: the three types of fighting gamers (laugh's theory)
-
8:02
analysis: how the hadouken reinvented 2d fighting
-
0:16
don't do this at home
-
6:30
sidenote: why motion inputs still exist