geometrically compensating effect of end-to-end latency in moving-target selection games
Published 5 years ago • 669 plays • Length 0:32Download video MP4
Download video MP3
Similar videos
-
0:16
turbomouse: end-to-end latency compensation in indirect interaction
-
13:38
datasets - moving target selection with delay
-
18:32
using high frequency accelerometer and mouse to compensate for end-to-end latency in indirect ...
-
18:00
modeling the uncertainty in 2d moving target selection
-
18:30
understanding the uncertainty in 1d unidirectional moving target selection
-
0:29
peripheral notifications in large displays: effects of feature combination and task interference
-
10:58
capsule team marble race in algodoo
-
17:30
why tcgs are impossible to balance
-
10:51
how to solve signal integrity problems: the basics
-
2:01
a comparison of automatic versus manual world alteration for network game latency compensation
-
1:00
chi14 wip 10604: is 60 fps better than 30? the impact of frame rate and latency on moving target se
-
11:39
an intermittent click planning model
-
6:42
far: end-to-end vibrotactile distributed system designed to facilitate affect regulation in ...
-
20:34
sensys 2019 - moving target defense for embedded deep visual sensing against adversarial examples
-
0:32
looking through the eye of the mouse: a simple method for measuring end-to-end latency using an ...
-
0:31
effects of tactile feedback on the perception of virtual shapes on non-planar displayobjects
-
0:31
next-point prediction for direct touch using finite-time derivative estimation
-
6:25
investigating the effect of sensory concurrency on learning haptic spatiotemporal signals
-
59:46
ml @ berkeley teams present on gesture detection, capsule networks, and adversarial attacks.