handmade hero day 060 - adding hitpoints
Published 9 years ago • 10K plays • Length 1:34:00Download video MP4
Download video MP3
Similar videos
-
1:41:04
handmade hero day 061 - adding a simple attack
-
2:24:21
handmade hero day 577 - adding octahedral light atlases
-
1:13:54
handmade hero day 066 - adding support for non-spatial entities
-
1:28:28
handmade hero day 141 - streaming large audio in chunks
-
1:19:34
handmade hero day 062 - basic moving projectiles
-
2:07:37
handmade hero day 624 - turns out it really was a feature
-
1:24:35
handmade hero day 064 - mapping entity indexes to pointers
-
2:29:55
handmade hero day 659 - immediate-mode level generation
-
1:25:44
handmade hero day 086 - aligning ground buffers to world chunks
-
2:44:25
handmade hero day 604 - adding a voxel utility struct
-
2:42:30
handmade hero day 563 - using the light probe spatial index
-
2:01:08
handmade hero day 664 - simplifying entity storage part ii
-
1:14:52
handmade hero day 192 - implementing self-recompilation
-
1:28:59
handmade hero day 068 - exact enforcement of maximum movement distances
-
1:24:07
handmade hero day 069 - pairwise collision rules
-
1:30:55
handmade hero day 049 - debugging canonical coordinates
-
1:39:27
handmade hero day 059 - adding a basic familiar entity
-
2:07:21
handmade hero day 645 - switching to voxel centers for collision
-
1:48:28
handmade hero day 046 - basic multiplayer support
-
1:18:31
handmade hero day 054 - removing the dormant entity concept
-
1:25:51
handmade hero day 109 - resolution-independent rendering