how to start your game narrative - design mechanics first - extra credits
Published 11 years ago • 601K plays • Length 5:00Download video MP4
Download video MP3
Similar videos
-
7:46
the three pillars of game writing - plot, character, lore - extra credits
-
5:53
making your first game: basics - how to start your game development - extra credits
-
5:10
competitive storytelling - how to create narrative in multiplayer games - extra credits
-
6:11
mechanics as metaphor - ii: creating narrative depth - extra credits
-
5:26
mechanics and tone - how does gameplay relate to story? - extra credits
-
12:34
5 tips for great level design
-
12:12
why do we play games?
-
19:45
10 small open world games with deep mechanics
-
4:52
combining genres - how to pick the right design mechanics for your game - extra credits
-
6:53
narrative mechanics - how missile command tells a story - extra credits
-
7:02
tutorials 101 - how to design a good game tutorial - extra credits
-
7:39
making your first game: minimum viable product - scope small, start right - extra credits
-
8:48
so you want to be a level designer - an introduction to level design in video games - extra credits
-
8:27
cutscenes - a powerful (and misused) narrative design tool - extra credits
-
6:29
so you want to be an indie - how to start an indie game studio - extra credits
-
9:01
understanding the fantasy - how to shape a game's design - extra credits
-
6:19
progression systems - how good games avoid skinner boxes - extra credits